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Atlas of Meliora
Map of Meliora
Choose a place to hear its tale.
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Pinewood
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The Ruins of Pinewood
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Healand Mines
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Shrike's Lookout
Dark Times
Primeweald
Dark Times
Storm Eye Lake
Dark Times
Twilight Peak
Dark Times
The Rend
Dark Times
Sun's Cradle
Places
The Wizards
Pinewood
At the edge of ancient ruins lies Pinewood, a small town of master blacksmiths and enchanters. They draw on the raw magic pouring from a nearby Rift, and from their forges come the finest enchanted weapons in Meliora. Such fame has its price. When the goblin invasion came, Pinewood was its first target: the townsfolk hid from the airships while the fight raged on the ruins and gates above the village, until the orcs were driven away for good.
The Ruins of Pinewood
Beside Pinewood lie ruins that everyone knows and no one understands. A Rift burns in one of the remaining towers. Beneath them run catacombs where an ornate, unmarked tomb was said to rest, and beyond stands a great castle, cursed and abandoned for centuries, yet strangely well preserved. When the goblins invaded, the brutes came up through those catacombs, a sorcerer raised a revenant in the burial chamber, and the castle became the villain's hideout.
Healand Mines
Near High Oak, a small town in the mountains, lie the Healand Mines, which once gave most of the silver for Meliora's enchanted instruments. Decades before the invasion a Rift opened inside of its own accord and collapsed most of the tunnels. A Rift Gate was raised against it, the mine was abandoned, and no one kept watch below. There the young Rift was corrupted, and behind the sealed gate orc shamans held open the portal that summoned the horde.
Shrike's Lookout
Out in the Shrike Desert stands Shrike's Lookout, the heart of an ancient sorcerer's stronghold, torn apart by volatile magic centuries ago. The ruin never settled. Sandstorms veil its outer bailey, the barrier between this world and others wears thin, and its highest ruins float in the air on chunks of masonry and rock. When the portal in Healand closed, most of the goblins left in Meliora gathered here, behind ether-locked gates and phantom-haunted plazas.
The Wizards: Dark Times
Primeweald
The Primeweald is the great forest of Meliora, stretching towards Twilight Peak: a land of elven villages and towers, burned ravines, a lake turned upside down and swamps haunted by trolls. After the Gloaming the drones of Umbra overran almost all of it. Wells ran dry, whole regions fell out of balance, and the Unlit raised their crude constructions over intricate elven stonework. Along the long road to the peak, its element cores waited to be claimed.
Storm Eye Lake
Storm Eye Lake is a place of legend. Its tower, the Eye of the Storm, has long been infamous for its volatile powers, yet the lake's strangest wonder lies beneath it: the water hovers above the lakebed like a ceiling, sheltering a whole city of artificers' workshops and contraptions that lift rubble and travellers against gravity. In the Dark Times the Unlit and the darklings overran it, and under ceaseless rain the core of lightning waited at the top of the tower.
Twilight Peak
Twilight Peak is the seat of elven power in Meliora, a mountain split in half. Within and beneath it the elves built a bustling city, a vast necropolis of coffin-lined halls, a cistern later drained and turned into a black market, and a prison carved into a gigantic cave, while darkling tunnels wind through its roots. The mountain was split eons ago to take its heart of fire. By the Dark Times, Umbra had taken the peak.
The Rend
The Rend is the great gap that cleaves Twilight Peak in two, opened eons ago when the mountain was split to steal its heart and grant mortals mastery of fire. Old ruins and natural rock mesh along its sheer walls, with narrow shelves, footbridges and temples carved into the stone, and light seldom reaches its crevices. In the Dark Times Umbra festered there, hidden portals led onto the Umbral Plane, and the Unlit made their last stand below Sun's Cradle.
Sun's Cradle
At the heart of Twilight Peak lies Sun's Cradle, crowned by a grand palace. Outsiders were rarely invited there; as Abigail, an elf of the Cradle, held, they could never understand how the elves honour justice and the world. It was from here that the core of fire was once carried away, at the cost of many elven lives, in the deed that opened the Rend. In the Dark Times Umbra held the palace, and dark crystals from the Umbral Plane grew in its halls.
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The Wizards
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Dark Times
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