News Our Projects
Posted on 2026-01-26 by Carbon Studio in News Our Projects | Leave a Comment
XR and AI are leaving virtual worlds and entering the home. Home Tips is a Mixed Reality prototype by Carbon Studio that explores how spatial computing and artificial intelligence can support everyday tasks – right where the problem happens. No controllers, no manuals, just guidance placed directly in your real space.
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Games Our Projects
Posted on 2025-11-04 by Carbon Studio in Games Our Projects | Leave a Comment
TL;DR: Alice VR was Carbon Studio’s first VR game, born from a master’s thesis at ASP Katowice. It placed TOP 10 in Oculus Mobile Jam and led to a publishing deal with CDP/Klabater, featuring narration by Krystyna Czubowna. Screenshot from Alice VR (2016), the first VR title by Carbon Studio. This is the first chapter […]
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Posted on 2024-12-30 by Carbon Studio in News Our Projects | Leave a Comment
Carbon Studio signed agreement with PARP for MAGOS project - AI-powered VR graphics optimization system. EU funding PLN 4.1M, total budget PLN 5.6M.
Tagged as AIcarbon studiogame developmentmachine learningMAGOSVR
Posted on 2024-09-23 by Carbon Studio in News Our Projects | Leave a Comment
Carbon Studio MAGOS project received positive opinion from PARP under FENG program. Recommended funding: over PLN 4.1M for AI-powered VR graphics optimization system.
Tagged as AIcarbon studiomachine learningMAGOSVR
Bez kategorii Games News Our Projects
Posted on 2020-05-15 by Carbon Studio in Bez kategorii Games News Our Projects | Leave a Comment
Darkness falls on Meliora… are you up for the challenge? Carbon Studio is proud to announce an all-new standalone expansion to the critically-acclaimed VR game The Wizards, coming to PC VR, Oculus Rift and HTC Vive. In the wake of a terrible blight in the realm, a new, even darker force threatens the land. Travel […]
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Posted on 2020-03-16 by Carbon Studio in Bez kategorii Games News Our Projects | Leave a Comment
Carbon Studio released a new user safety patch for The Wizards – Enhanced Edition on the PlayStation VR platform. When the player (or their controllers) are about to leave the PlayStation Camera tracking zone, the game displays a barrier that shows a boundary of the physical playing area. This feature greatly improves user experience while […]