News
Posted on 2026-08-14 by Carbon Studio in News
Carbon Studio results for the first half of 2026: higher EBITDA, lower costs and a stronger cash position. Carbon Studio results for H1 2026 in brief: EBITDA of PLN 1.28 million, up nearly 52% year on year. Carbon Studio closed the first half of 2026 with a clear improvement in its operating results. The company […]
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Project Hermes — a VR simulation game by Carbon Studio, developed in cooperation with Meta Platforms Technologies LLC. Project Hermes — a VR simulation game developed by Carbon Studio in cooperation with Meta Platforms Technologies LLC — has entered the final stage of production. The core development work is now nearing completion. The project has […]
Avatar
Posted on 2026-08-12 by Carbon Studio in Avatar
Carbon Studio, together with HOLE Films, is working on a multimedia experience prepared for the Victoria Cultural Centre (Centrum Kultury Victoria) as part of Gliwice City Days 2026 — the annual city festival in Gliwice, Poland. One of its elements is an interactive digital avatar built on technologies we have been developing for years for […]
Tagged as avatar ai
Posted on 2026-07-15 by Carbon Studio in News
Soft skills cannot be developed through presentations and theory alone. With VR, employees can practise difficult conversations, team management, sales and collaboration under realistic but completely safe conditions.
Tagged as carbon studioVRXR
Posted on 2026-06-30 by Carbon Studio in News
Carbon Studio is entering a new stage of growth. Aleksander Caban, a co-founder of the studio, is taking over as President of the Management Board (CEO) — a decision made by the shareholders at the Annual General Meeting. The former CEO, Błażej Szaflik, stays with the Carbon Studio team and will focus on production and […]
Posted on 2026-06-01 by Carbon Studio in News
Carbon Studio S.A. publishes its 2025 Annual Report — Project Hermes with Meta, the MAGOS R&D project, partnership with Vivid Games on Real Boxing VR: Road to Riyadh, and the road ahead for VR/XR.
Games News
Posted on 2026-05-21 by Carbon Studio in Games News
Carbon Studio Q1 2026: EBITDA PLN 687.5k (+27.8% YoY), net loss narrowed by 24%, cash position nearly four times stronger.
Tagged as carbon studiofinancial resultsinvestor relationsMAGOSmetaquestVR
Posted on 2026-04-24 by Carbon Studio in News
We're launching a long-form blog — technology deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR work.
Bez kategorii
Posted on 2026-03-16 by Carbon Studio in Bez kategorii
Reach The Clouds — Key Art Carbon Studio presents Reach The Clouds — a VR climbing adventure that is the first game to use eye-tracking as its core gameplay mechanic. Available exclusively on Meta Quest Pro, the game lets players grow branches on a living tree with the power of their gaze and climb them […]
Posted on 2026-02-17 by Carbon Studio in Bez kategorii
Real Boxing VR: Road to Riyadh – New Project in Carbon Studio’s Portfolio We’re back in the ring – we’ve signed an agreement to produce a new installment of Real Boxing built from the ground up for VR. We’ve signed a contract with Vivid Games S.A. to produce Real Boxing VR: Road to Riyadh. This […]
Tagged as carbon studioReal Boxing VRRoad to RiyadhVivid GamesVR games
New Horizons: Carbon Studio Secures Funding for Wild Roads There are moments when you feel a new path is opening up. For us, this is one of them. Carbon Studio has received notification about project qualification for funding under the Video Game Support Program 2026, run by the Institute of Creative Industries. We were granted […]
Tagged as carbon studioexploration gamegame development fundingvideo game prototypeWild Roads
Games Our Projects
Posted on 2026-02-04 by Carbon Studio in Games Our Projects
It all started at a game jam – NVIDIA and HTC on a barge in the port of Hamburg. The beginning of The Wizards wasn’t in a conference room, wasn’t in a business plan, and didn’t even start in an office. It started at a game jam organized by NVIDIA and HTC, held on a […]
Tagged as carbon studiogame developmentmetaquestThe WizardsVR