News
Carbon Studio improves operating results. H1 2026 EBITDA up over 50% YoY
Carbon Studio results for the first half of 2026: higher EBITDA, lower costs and a stronger cash position. Carbon Studio results for H1 2026 in brief: EBITDA of PLN 1.28 million, up nearly 52% year on year. Carbon Studio closed the first half of 2026 with a clear improvement in its operating results. The company […]
Zobacz więcejProject Hermes enters final stage of development
Project Hermes — a VR simulation game by Carbon Studio, developed in cooperation with Meta Platforms Technologies LLC. Project Hermes — a VR simulation game developed by Carbon Studio in cooperation with Meta Platforms Technologies LLC — has entered the final stage of production. The core development work is now nearing completion. The project has […]
Zobacz więcejInteractive AI avatar by Carbon Studio at Gliwice City Days 2026
Carbon Studio, together with HOLE Films, is working on a multimedia experience prepared for the Victoria Cultural Centre (Centrum Kultury Victoria) as part of Gliwice City Days 2026 — the annual city festival in Gliwice, Poland. One of its elements is an interactive digital avatar built on technologies we have been developing for years for […]
Zobacz więcejVR soft skills training. How virtual reality develops leaders and teams
Soft skills cannot be developed through presentations and theory alone. With VR, employees can practise difficult conversations, team management, sales and collaboration under realistic but completely safe conditions.
Zobacz więcejAleksander Caban Appointed CEO of Carbon Studio
Carbon Studio is entering a new stage of growth. Aleksander Caban, a co-founder of the studio, is taking over as President of the Management Board (CEO) — a decision made by the shareholders at the Annual General Meeting. The former CEO, Błażej Szaflik, stays with the Carbon Studio team and will focus on production and […]
Zobacz więcejCarbon Studio publishes its 2025 Annual Report
Carbon Studio S.A. publishes its 2025 Annual Report — Project Hermes with Meta, the MAGOS R&D project, partnership with Vivid Games on Real Boxing VR: Road to Riyadh, and the road ahead for VR/XR.
Zobacz więcejCarbon Studio publishes Q1 2026 report — EBITDA up nearly 28% year over year
Carbon Studio Q1 2026: EBITDA PLN 687.5k (+27.8% YoY), net loss narrowed by 24%, cash position nearly four times stronger.
Zobacz więcejIntroducing the Carbon Studio Blog
We're launching a long-form blog — technology deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR work.
Zobacz więcejReach The Clouds – Our New Eye-Tracking VR DEMO
Reach The Clouds — Key Art Carbon Studio presents Reach The Clouds — a VR climbing adventure that is the first game to use eye-tracking as its core gameplay mechanic. Available exclusively on Meta Quest Pro, the game lets players grow branches on a living tree with the power of their gaze and climb them […]
Zobacz więcejReal Boxing VR: Road to Riyadh is being developed in collaboration with Vivid Games
Real Boxing VR: Road to Riyadh – New Project in Carbon Studio’s Portfolio We’re back in the ring – we’ve signed an agreement to produce a new installment of Real Boxing built from the ground up for VR. We’ve signed a contract with Vivid Games S.A. to produce Real Boxing VR: Road to Riyadh. This […]
Zobacz więcejWild Roads: funding for a new project prototype
New Horizons: Carbon Studio Secures Funding for Wild Roads There are moments when you feel a new path is opening up. For us, this is one of them. Carbon Studio has received notification about project qualification for funding under the Video Game Support Program 2026, run by the Institute of Creative Industries. We were granted […]
Zobacz więcejHow The Wizards Was Created – The Story of a Game That Defined Carbon Studio
It all started at a game jam – NVIDIA and HTC on a barge in the port of Hamburg. The beginning of The Wizards wasn’t in a conference room, wasn’t in a business plan, and didn’t even start in an office. It started at a game jam organized by NVIDIA and HTC, held on a […]
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