News
Carbon Studio publishes its 2025 Annual Report
Carbon Studio S.A. publishes its 2025 Annual Report — Project Hermes with Meta, the MAGOS R&D project, partnership with Vivid Games on Real Boxing VR: Road to Riyadh, and the road ahead for VR/XR.
Zobacz więcejCarbon Studio publishes Q1 2026 report — EBITDA up nearly 28% year over year
Carbon Studio Q1 2026: EBITDA PLN 687.5k (+27.8% YoY), net loss narrowed by 24%, cash position nearly four times stronger.
Zobacz więcejIntroducing the Carbon Studio Blog
We're launching a long-form blog — technology deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR work.
Zobacz więcejReach The Clouds – Our New Eye-Tracking VR DEMO
Reach The Clouds — Key Art Carbon Studio presents Reach The Clouds — a VR climbing adventure that is the first game to use eye-tracking as its core gameplay mechanic. Available exclusively on Meta Quest Pro, the game lets players grow branches on a living tree with the power of their gaze and climb them […]
Zobacz więcejReal Boxing VR: Road to Riyadh is being developed in collaboration with Vivid Games
Real Boxing VR: Road to Riyadh – New Project in Carbon Studio’s Portfolio We’re back in the ring – we’ve signed an agreement to produce a new installment of Real Boxing built from the ground up for VR. We’ve signed a contract with Vivid Games S.A. to produce Real Boxing VR: Road to Riyadh. This […]
Zobacz więcejWild Roads: funding for a new project prototype
New Horizons: Carbon Studio Secures Funding for Wild Roads There are moments when you feel a new path is opening up. For us, this is one of them. Carbon Studio has received notification about project qualification for funding under the Video Game Support Program 2026, run by the Institute of Creative Industries. We were granted […]
Zobacz więcejHow The Wizards Was Created – The Story of a Game That Defined Carbon Studio
It all started at a game jam – NVIDIA and HTC on a barge in the port of Hamburg. The beginning of The Wizards wasn’t in a conference room, wasn’t in a business plan, and didn’t even start in an office. It started at a game jam organized by NVIDIA and HTC, held on a […]
Zobacz więcejCarbon Studio joins TechGliwice
TL;DR: Carbon Studio has officially joined the TechGliwice community at Gliwice Technopark. Co-founder Aleksander Caban will share expertise in AI-driven game prototyping through knowledge-sharing initiatives. Carbon Studio Joins TechGliwice Technology Community Carbon Studio has officially joined the TechGliwice community — an initiative operating within the Gliwice Technopark, one of the most important technology hubs in […]
Zobacz więcejHome Tips: when XR and AI enter your home
XR and AI are leaving virtual worlds and entering the home. Home Tips is a Mixed Reality prototype by Carbon Studio that explores how spatial computing and artificial intelligence can support everyday tasks – right where the problem happens. No controllers, no manuals, just guidance placed directly in your real space.
Zobacz więcejOur Q3 2025 report shows clear positive momentum — rising EBITDA, strong VR performance, and steady progress in AI technologies
Carbon Studio Q3 2025 financial results: rising EBITDA of PLN 509.6k and net profit of PLN 287.9k. Project Hermes moves to beta phase in partnership with Meta.
Zobacz więcejHow it started: the story of “Alice VR” — our first game in virtual reality
TL;DR: Alice VR was Carbon Studio’s first VR game, born from a master’s thesis at ASP Katowice. It placed TOP 10 in Oculus Mobile Jam and led to a publishing deal with CDP/Klabater, featuring narration by Krystyna Czubowna. Screenshot from Alice VR (2016), the first VR title by Carbon Studio. This is the first chapter […]
Zobacz więcejCarbon Studio Maintains Positive EBITDA and Strengthens Growth Foundations – Q2 2025
Carbon Studio Q2 2025 financial results: positive EBITDA of PLN 304.5k and operating cash flows of PLN 906.8k. Project Hermes reaches alpha phase in partnership with Meta.
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