Ink and watercolour plate: two gloved hands raised beneath a ring of floating violet crystal orbs, one orb breaking away along a dotted path, with a small diagram of the ring in the corner.

Spell

Arcane Missiles

Orbs of raw magical power that seek out the caster's enemies; the more foes a wizard fells, the more orbs can be summoned.

  • The Goblin Invasion

Description

Arcane Missiles summon a ring of orbs of raw magical power, which the caster then unleashes as a barrage that seeks out and pursues enemies. They cannot be called upon at will: the spell feeds on battle, and the more enemies a wizard fells with other magic, the more missiles can be summoned at once.

Historical context

Aurelius made the stranger practise the missiles in the pocket dimension before letting them back into the fight against the brute folk, and they served throughout the goblin invasion.

In the original game the orbs were activated by touch. The spellbook upgrades were Arcane Bullets, in which empowered orbs pass their power on as they are touched; Arcane Shower, which adds a second ring of five orbs; and Arcane Barrage, in which the projectiles duplicate in flight.