Ink and watercolour plate: a gloved hand cupping a blazing ball of fire, with small sketches of the throwing motion and a dotted arc.

Spell

Fireball

A simple but potent ball of fire: the first spell Aurelius teaches, easy to conjure and ideal for finishing off weakened foes.

  • The Goblin Invasion
  • Dark Times

Description

The Fireball is a simple but potent ball of fire, the most basic offensive spell a wizard learns. It does little damage on its own, but it is quick and easy to cast, which makes it the natural choice for finishing off weak enemies and for breaking crystals that yield only to flame.

Its uses go beyond battle. A conjured flame lights the way through dark tunnels, and a well-aimed fireball burns away roots and overgrowth that bar the path.

Historical context

The Fireball was the first spell Aurelius showed the stranger in the pocket dimension. A generation later, on the stranger's return, his first test was the same: what kind of wizard, he asked, turns up without a fireball at the ready? Only in the endless rain of Storm Eye Lake did he concede that fire alone would do little against sodden foes.

In the original game the spell was learned by touching a glyph and repeating the gestures shown. Its spellbook upgrades were Ignite, which sets enemies burning over time; Empowered Fireball, which grows in power and speed while held in the hand; and Dual Wield, which lets it be cast with either hand.