Carbon Studio Blog
Long-form notes on XR, VR,
and the craft of immersion.
Technology deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR development on Meta Quest, PlayStation VR, and Steam.
tech-deep-dive / April 23, 2026
How We Built Eye Tracking and Semi-Physical Climbing for Reach The Clouds
Engineering notes from Reach The Clouds, our Meta Quest Pro VR demo: OVREyeGaze + raycast selection, a custom Eye Interactable layer, semi-physical climbing.
— Aleksander Caban, Co-founder, Carbon Studio
behind-the-scenes / April 22, 2026
Welcome to Carbon Studio Blog — long-form notes on XR, VR, and the craft of immersion
Carbon Studio launches a long-form blog for tech deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR work on Meta Quest, PSVR, and Steam.
— Aleksander Caban, Co-founder, Carbon Studio