Carbon Studio Blog
Long-form notes on XR, VR,
and the craft of immersion.
Technology deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR development on Meta Quest, PlayStation VR, and Steam.
Three Ways to 3D Scan: Photogrammetry, LiDAR, and Dynamic Scanning. Which One to Choose?
Photogrammetry, static LiDAR, and dynamic scanning differ in accuracy, looks, and cost. See which method to choose for digital twins, VR, PC apps, and the web.
— Aleksander Caban, Co-founder, Carbon Studio
How We Built Eye Tracking and Semi-Physical Climbing for Reach The Clouds
Engineering notes from Reach The Clouds, our Meta Quest Pro VR demo: OVREyeGaze + raycast selection, a custom Eye Interactable layer, semi-physical climbing.
— Aleksander Caban, Co-founder, Carbon Studio
Welcome to Carbon Studio Blog — long-form notes on XR, VR, and the craft of immersion
Carbon Studio launches a long-form blog for tech deep-dives, industry reflections, and behind-the-scenes notes from a decade of VR work on Meta Quest, PSVR, and Steam.
— Aleksander Caban, Co-founder, Carbon Studio